Evolved Virtual Creatures
- Publication date
The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube.
Software and Animation by Karl Sims
Narration by Eric Hansen, thanks to the Berlin VideoMath Festival
Thanks also to Gary Oberbrunner, Matt Fitzgibbon, and Lew Tucker
- Contact Information
- For further technical information, see: http://www.genarts.com/karl/papers/siggraph94.pdf http://www.genarts.com/karl/papers/alife94.pdf For information on other works by Karl Sims visit: http://www.genarts.com/karl/
- Karl Sims
- Run time
Subject: Huge audience response to Karl Sims Siggraph 1994 presentation
During his presentation, Karl Sims narrated live a very funny commentary of the creatures attempt to acquire mobility or to beat out another opponent creature for a prize.
The entire auditorium broke out in exuberant laughter which grew on each "play by play" of the various creatures evolution attempts.
I'm so glad I found this video in archives.org!
It's my first visit to this website and will be back to look for more gems.
Subject: Not the last word
Subject: Re: "Apeism"
As for the video, it's amazing! I can't believe this was done in 1994! This is impressive even by today's standards.
Subject: Evolution is Imagination, not Observation
When all else fails, when the transitional fossils can't be found, just create some on a computer... right? A single fossilized creature in the fossil record (i.e. Archaeopteryx) doesn't prove it's a transitional fossil.
Subject: Why is this work still cutting edge?
It typically takes several years of involvement to write such a program. Most of the people who did it and published in the field spend their Master's or PhD doing it, and once the program works, it's time to graduate and move on. The program they developed is usually so complex that no student wants to continue the effort.
That's academia. In industry, you'd have to convince your boss to pay you and wait for 2-3 years before any result comes out... Also, there seem to be quite a long way between the successful completion of such a research project and an economically viable application.
In recent years, however, some software (FramSticks, Breve 3D, 3D creature evolution) have appeared that allow people to conduct similar experiments in a much shorter time. However, I don't know to which extent they allow one to reproduce Sim's results.
Mine is evolved realtime. (thousands of tries in the background. while you are watching)
Subject: Geeks approve
The creatures in this film weren't "designed" by a human. They were entirely evolved by a piece of software that simulates a physical universe within a computer.
To begin with, the world is populated with rondomly generated creatures. Over time they compete and the "fittest" at various tasks come to dominate their less able siblings, giving rise to the critters that you see swiming, walking, slithering, rolling, jumping and grabbing in front of you.
In the final part of the movie where creatures are seen competing, they are literally fighting for survival and continued membership of the gene pool.
As far as I know, this work still represents the cutting edge in the field, which is incredible and sad given that it is nearly 15 years old.
Subject: abstracted evolution
Subject: at presentation
In one presentation,
I know it.
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